Gorilla Town is heavily influenced by the 1920s-1930s art, design, typography and architecture movement referred to as Art Deco. A style known for its bold usage of complex geometric shapes and use of modern materials - it's what the future looked like in the early 20th century.
Cincinnati, Ohio - where Basement Software is located, is home to several outstanding examples of Art Deco architecture that inspired the games building design:
The iconic Carew Tower in downtown Cincinnati was built in the late 1920s, and the ornate frescos and metalwork of the lower levels were intended to be used for the entire skyscraper, but the Great Depression hit - so it was decided to tone it down a bit.
Some common characteristics of Art Deco skyscrapers:
- Their symmetry and use of tiers - a structural limitation turned into a design choice that gave these building an even more towering presence.
- Columns or stripes of windows, usually recessed, going the height of the buildings.
- At night, dramatic usage of lighting by pointing the light upward towards the faces of the buildings.
Below is level 3, where Victor the Gorilla must fight B.O.X.M.A.N by throwing up and over the tallest building in the city - or the more fun approach, simply going right through it:
All buildings and platforms in Gorilla Town are procedurally generated - meaning instead of designing and placing them by hand using a level editor, they are defined in code. We can specify a range for number of tiers, width, height, and general color scheme for a skyscraper and we let the algorithms do the rest. Each time a skyscraper is generated there is a degree or randomness - this means every time you play a level, you are fighting through a unique cityscape that will keep you on your toes.